Activision's Call of Duty Ghosts presentation happened this morning with lots of next-gen gameplay action. My first impression is that, aside from improvements to the level of detail made possible with next-gen hardware, Call of Duty Ghosts feels much the same as all the other COD games. I guess that's obvious as it is a COD game, but I think I was just expecting something a bit different this time.
One big addition to the gameplay is, of course, the dog. The beautifully detailed German shepherd, named Reily, will be running along and helping you out on your missions. You control Reily using the familiar remote video used to control drones in previous CODs. The guys at Infinity Ward keep telling us that we'll care for the dog and he'll be our friend. So naturally, as I suggested at the Xbox One reveal, Reily will have to die at some point in the game. I'm just guessing, but that's the way things seem to go in storytelling these days, be it in movies or video games.
Stephen Gaghan, best known for Traffic and Syriana, is the writer for Call of Duty Ghosts. There's a big emphasis on making players care about the characters in this game, and maybe adding a Hollywood writer to the team will achieve that. I won't hold my breath, though.
Another thing I noted from the gameplay sections was the horrible voice acting. I don't know if that was just placeholder voices, but I was not particularly impressed.
See the full 28-minute presentation below.
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